![]() Online integration is separate and different from the console versions, requires different and additional testing.Īddressing the technical requirement needs for Games for Windows certification takes time, as does submission for approvals for the program (similar to a console submission in time required but less rigorous). PC requires optimizations for dozens of different possible configurations (the arcade unit, while a PC, has one specific configuration to test and optimize for.).Ĭompatibility testing across all of this hardware takes a long time. From a managing our business stand point, we aren't going to hold them back to wait for the PC to be ready. The vast majority of revenue comes from the console versions, so they take priority. I know that SF4 is being designed on the PC, so why is it coming out last?
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